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A camp is where the castaways reside over the course of the game. During the first half of the game, the tribes live in separate camps while during the second half of the game, the tribes come together and stay in one camp due to the merge. Camps are usually situated near a body of water like a river, lake, or the sea. The tribe camp has two key areas: Tree Mail, where the castaways are notified of either an impending challenge, Tribal Council, or a merge; and a water well, containing untreated, brackish water, which, especially in earlier seasons, the castaways have to boil before drinking.

While tribe camps are normally equal in nature or each having pros and cons to compensate for any inequality, Fiji employed the Haves vs. Have Nots twist throughout the pre-merge portion of the game, in which one tribe would live in luxury, while their rivals would receive only bare necessities.

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